PS1 Homebrew Source Code - Rendering 3D Graphics with PsyQ
A downloadable project
This is a real homebrew PSX game that you can run on your PlayStation classic, PSX emulator, or your real PSX console (use the swap method or a modded console in real hardware).
This uses the PSYQ SDK, and lets you load 3D models, move them, and rotate them. The models and textures are loaded through CD Streaming.
You can download the game and source below. It includes...
- A complete sample project with easy to understand commented code
- an bin+cue of the compiled game
- A Blender plugin to export models in a PlayStation compatible format.
- Blender 3.2.1 installer (It should also work with newer versions of blender)
- The source .blend car model file
- The source .jpg car texture
- A .blend asset library file containing materials supported by the exporter
- A PDF (Tutorial and Files Explained.pdf) with a basic tutorial on how to go from a model with textures in Blender to a TMD model with TIM textures you can use in your project.
If you are interested in making your own PS1 homebrew games please watch the following series on how to get started with the PsyQ SDK. https://www.wituz.com/make-playstation-1-games.html
After setting up the PsyQ SDK, this sample project can be used as a starting point for any 3D PlayStation homebrew.
Please visit https://www.reddit.com/r/psxdev/ if you have any questions and to share your own games.
Comments
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This is great!